New Features: Bunches of em!
Posted by: Jendor -- March 15, 2013
Ok, so I just completed another round of new features for the site, some just cosmetic, some new and cool,and some that were mainly made to make the code running the site go a little faster.
First, the Preview function of the site has been overhauled, now when you click the preview button instead of how it used to function, it will now open a modal window. (A javascript based window over the top of the current browser window) The window will show your post as it will appear when you click post. This includes Spoilers, OOC's, and Private Messages (existing rolls will be enabled at a later time, but new rolls wont generate until you click post.) The preview should take into account the GM's board settings so the font colors and background images will appear so you can make sure everything is readable. When you are done previewing, just click the close button and if its ready to go, click post as usual. Next, Live Preview. This actually went live about a week ago, but its probably not going to get much use. If you are one of the people who use the Plain Text editor, you will see a small box below the post area that says Live Preview, when you click this button it will open a div that will show you how what you have typed will appear when posted. (OOC, Spoilers, Private Messages and Dice rolls will only show the tag, not the end result) This was added to give them some semblance of the functionality of the Rich Text Editors while keeping the plain text editor valid. OOC's this is a cosmetic change that was implemented because the old way they were handled wasn't compatable with the new preview function. The script was old and long and slow, and the new way of being done should respond faster and look a little different. Finally, post size, This may change, but I changed the disk icon to a calculator (seemed more appropriate) and I set it to use the new code that the OOC tag uses to display its information. I did some pretty heavy testing on all of this, but Im not perfect so if you find something broken, or that you think would be better if it worked differently just either discuss it here, or create an enhancement/bug on the bug site ( http://bugs.roleplayinggames.net ) |